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Cosplay Portfolio

Every prop starts in SolidWorks.

Featured Builds

The first project in the cosplay pipeline is a compact accessory build: a Resident Evil badge designed to read cleanly at a glance, print reliably on FDM hardware, and still leave room for metallic paint, weathering, and display-ready finishing.

Resident Evil badge SolidWorks-style 3D model view

CAD model view

Accessory Prop

Resident Evil Badge

This build is set up as a convention-ready badge prop with crisp raised details, a readable silhouette, and enough thickness to survive regular handling. It can also double as a coaster for cups. The geometry is being tuned for clean face details on an FDM printer, with relief depths that make metallic paint, washes, and color-fill work easier in post-processing.

Because it is a compact part, it is also a strong test piece for dialing in finish quality before moving into larger prop and wearable builds. It shows the same CAD-first approach used elsewhere on the site: parametric modeling, print-aware detailing, and practical decisions about how a part will actually be used.

  • Design focus Sharp relief, balanced proportions, and details that stay legible after primer and paint.
  • Print plan Sized for reliable FDM output with minimal support cleanup and consistent edge definition.
  • Finish options Raw print, primer-ready prep, or metallic paint with recessed detail wash.
  • Use case Display piece, convention accessory, or a polished proof-of-concept for future franchise-inspired builds.
Request Something Similar

Need a badge, insignia, or other small-format prop? This is the kind of project that can move from idea to printable CAD quickly.

Leon's Axe from RE:9 Requiem — full left side view

Full left side

Print Quality Sample

Leon's Axe — RE:9 Requiem

A print quality sample of Leon's signature axe from Resident Evil: Requiem. This piece was printed to evaluate how well the geometry reproduces at scale — checking edge definition on the blade, surface consistency along the handle, and how detail-heavy areas hold up before any post-processing.

The axe head has been lightly sanded to knock back support buildup, then primed with filler primer to bring out surface consistency and reveal any areas that need further attention before a full paint pass. The handle remains in raw print state for comparison.

As a quality sample, it hasn't been fully finished or painted — it exists to show the print output at an early finishing stage and establish a quality baseline for larger or more complex prop builds in the same franchise.

  • Sample purpose Evaluate print resolution, layer consistency, and part geometry while assessing the U1 for cosplay prop production.
  • Key details Blade edge sharpness, handle grip texture, and overall silhouette accuracy to source material.
  • Print state Axe head lightly sanded and primed with filler primer; handle left in raw FDM state for comparison.
More Coming

More Projects in the Works

This gallery is still being assembled. As more builds are completed, they'll be posted here with design breakdowns, print notes, and fit details.

In the meantime, if you have a prop, wearable, or replica in mind, reach out and let's talk about it.

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